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FILE 01 / Start HereBeginner's Guide: Your First Days Behind the Counter
Start your first Probably Stolen demo run with a reliable daily routine: inspect offers, keep rent safe, and avoid losing inventory.
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FILE 02 / EquipmentMachines, Toolbox and Upgrades Guide
See which machines changed in the Probably Stolen demo and plan bottles, batteries, power and repair materials without inventing upgrade costs.
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FILE 03 / Trade & SurvivalHow to Make Money and Survive Rent
Keep your Probably Stolen shop solvent with a rent reserve, demand-aware trading, inventory discipline and a simple profit worksheet.
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FILE 04 / Trade & SurvivalWater Merchant Guide: Testing, Filtering and Selling Water
A practical Probably Stolen water workflow covering the demo's Water Merchant start, inspections, filtration, bottles and customer budgets.
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FILE 05 / Latest DemoSeptember Demo vs the Earlier Playtest: What Changed?
A verified Probably Stolen demo change list: September 14 release, Water Merchant equipment, Toolbox and machine upgrades, plus what remains uncertain.
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FILE 06 / Station & StoryItem Authentication, Fake Goods and Augs
Avoid expensive assumptions at the Probably Stolen counter: inspect suspicious goods, check expiry and serial details, and treat Aug identification cautiously.
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FILE 07 / Start HereStarting Scenarios and Hardcore Mode Explained
Choose a Probably Stolen demo start without mixing up the older Playtest, Water Merchant and Rock Bottom hardcore footage.
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FILE 08 / Station & StoryFactions, Reputation and the Underground Market
Understand the trade-offs of faction loyalty, suspicious goods, licenses and underground-market access in Probably Stolen.
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FILE 09 / EquipmentScavenging Guide: Prepare Your Backpack and Keep the Good Loot
A grounded scavenging routine for Probably Stolen covering toolbox preparation, inventory space, repair materials and the risk of spending your rent cash.
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